Also known as the ‘Cat Folk’.

The Hazra are quite child-like in their innocence. They do nothing in the interest of personal gain and are loyal almost to a fault. They are extremely faithful and once their loyalty is given, you have it until death. They are Chaotic by nature, only by their feline bias and because their sense of justice does not follow that of the rest of the world. They are unafraid to visit retribution upon those they feel have wronged someone – no matter if it is an enemy or friend.

Hazra are as mixed a group in appearance as actual cats; they generally have pointed ears with tufts and huge, slanted eyes. Some have markings on their skin with short, almost unnoticable fur and some have long fur. They all have whiskers and pointed canines. They are also all flexible and prone to sleeping in bizarre positions. Their nails grow long and sharp and they have unusually tough pads on their hands and feet.

+6 Dexterity, +4 Charisma, -4 Wisdom, -2 Strength: Although his features may repel at first glance, a Catfolk will charm within minutes. However they often get into muddles wiser characters have to get them out of.
Humanoid (Feline, Shapechanger)
Size: Small. As a Small creature, a Catfolk gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are of those of a Medium character.
– Medium size: in their “lion” and “panther” sized forms, they lose the bonuses that small creatures get. The also lose their strength deficit and the dex bonus drops to +4.
– Tiny size: in their “house cat” forms, the gain tiny creature bonuses. Strength deficit lowers to -4 and dex rises to +8.
Catfolk base land speed is 40 feet.
Catfolk have a base bite and claw attack, in all forms. (TBA)
Dark vision up to 80 feet. He retains the ability to distinguish color and detail under these conditions. Low light vision always.
+2 racial bonus on Listen and Move Silently checks.
Automatic Languages: Feline and Common. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan. Catfolk speak Common and a language called Feline.
Favored Class: Rogue
Alignment: Any nonlawful; traditionally good.
Level Adjustment: +2


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